theeasleyprogress.com

Playing to learn: game-based education focus of Clemson summit

March 5, 2014

CLEMSON — How can computer games help America’s schoolchildren learn?


That’s the central question to be explored at the 2014 Playful Learning Summit May 16-17 at Clemson University.


The summit will examine topics related to game-based learning in the classroom, drawing educators and national experts to learn and share how to effectively integrate games and new media into teaching.


“Together, we’ll explore how play can ignite student passion in the classroom,” said Dani Herro.


Herro and Matthew Boyer are assistant professors in Clemson’s Eugene T. Moore School of Education and co-directors of the Digital Media and Learning Labs, both of which are summit sponsors.


To be held at Clemson’s Tillman Hall, the event will include a keynote address by Constance Steinkuehler, associate professor in digital media at the University of Wisconsin-Madison and former senior policy analyst in the White House Office of Science and Technology Policy, and a presentation by Lucas Gillispie, an avid gamer and founder of the WoWinSchool Project, which explores the educational potential of online games.


Open to K-12 and post-secondary educators, the summit will include interactive workshops and hands-on learning experiences with software, such as Portal 2, Unity, Minecraft, Augmented Reality Interactive Storytelling (ARIS), Kodu, MIT App Inventor and iCivics.


Along with Clemson’s School of Education and Digital Media and Learning Labs, the summit is sponsored by the Bill & Melinda Gates Foundation, the Learning Games Network and the National Science Foundation.


Registration is $35-50 per person with a 10 percent discount for those who register by March 28. Space is limited. For more information or to register, visit www.clemsonplayfullearning.com.